![]() ![]() However, unlike the flowing, fiery design of Sol Django, Sol Cross MegaMan is considerably sharper in appearance, coming closer to that of a knight. Sol Cross MegaMan differs greatly from both MegaMan's and Django's default appearances, instead taking its design from the Sol Trance transformation that appears in Boktai 3 and Lunar Knights, which is achieved through fusion with Otenko. It should be noted that in the Japanese version of the game, the form is instead accessed by inserting the third Boktai game, Shin Bokura no Taiyō (新・ボクらの太陽 逆襲のサバタ), which was not released outside Japan. Selecting "yes" will bring MegaMan into the Sol Cross MegaMan form during gameplay. When at the start screen, the game will ask if the player wishes to begin the game in Sol Cross MegaMan mode. It is shaped like compressed Tango.The Mega Man Battle Network 5: Double Team DS has a second Cross MegaMan form which can be accessed by having the game Boktai 2: Solar Boy Django in Slot-2 of the Nintendo DS. GigaVirs: Sets virus encounters into Level 3.MegaVirs: Sets virus encounters into Level 2 (like opening the Nebula Area gates).There are NCPs that are in the game’s data that function but are unobtainable in legitimate play:.In all languages of the GBA version, the NaviCust Program trading menu has Program Parts written as "Progrum Perts".In the BradyGames Strategy Guide, the Buster Bug is listed with different bug levels for chances but it actually shares the same chance despite the bug level.In the BradyGames Strategy Guide, Movement Bug is called "Processing Bug".Encounter and Result Bug will not count towards BugCharge chip.Level 1-3: You only receive Zennys as Battle Rewards.Īt the beginning of the battle, MegaMan is confused, blinded, flashing, or invincible for a set amount of time.MegaMan has a chance of cracking the panel he moves from. Level 1-3: When MegaMan moves, he warps to the edge of his field.Level 1-3: Viruses appear more frequently. ![]() It does not change if you're in Evil emotion. Level 1-3: Base MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Worried during battle.Level 1-3: 4/16 Blank, 2/16 ChargeShot, 10/16 Normal ShotĮvery time the Custom Window opens, MegaMan loses HP.The MegaBuster normal shot has a chance of firing blanks, and a chance of firing a ChargeShot (10x attack buster shot). This count is notable for the Static and BugCharge chip. But once MegaMan flinches, it'll add Battle HP Bug, registering as another bug. HP+ Part bugs will only register as 1 bug at the start with Damage HP Bug.Whenever MegaMan has flinched, knocked back, or pulled in, he gains a Level 1 Battle HP Bug. Parts can also be uncompressed by doing the button inputs again.Įnables MegaMan as NaviSupport when he is switched out. ![]() To compress NaviCust Parts, hold right and input the 10 button inputs. In the English GBA version, if BugStop is installed in the NaviCust, only bugs in the NaviCust are fixed. ![]()
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